The Hill School- The Family Boarding School

Quadrivium Learning Opportunities

Students can explore courses in Engineering, accelerated and integrated math and science, computer science, technology, digital arts, and electronic media.

Engineering3 This progressive, multi-year engineering course was launched at Hill in September 2015. Timothy Jump, program creator, serves as The Hill's Director of Quadrivium Engineering and Design and oversees all coursework.
Engineering 1 focuses on developing an engineer’s perspective of effective problem-solving and engineering design. Through substantial group work, Engineering 1 explores fundamental mechanical engineering concepts such as statics and dynamics.

Engineering 2 expands student engineers' perspectives of effective problem solving and engineering design, while gaining new skills with the introduction of 3D CAD software; fabrication with rapid prototyping; and preliminary development of an advanced project involving design and development of search and rescue robots that will carry over into Engineering 3.

Engineering 3 formalizes students’ engineering habits of mind. Student engineers hone their CAD skills and improve parts design and fabrication processes; finalize mechanical performance of their small form factor robot, and experience an in-depth immersion into the world of data acquisition and processing related to human operated and embedded robot control.
Engineering 4 is the R&D level for the Engineering^3 program. Once students have completed all the learning modules in E1-E3, E4 provides an opportunity for students to engage in competitive and independent projects. A new level to be launched in 2018!
The Science of “3 in 2” While most Hill students will choose the traditional three-year, three-discipline track for science (biology, chemistry, and physics), our most  highly motivated science students may choose to apply to a new "3 in 2" pathway. With departmental approval, these students will accelerate through the core concepts of the "Big Three" in just two years using a student-driven, modeling style curriculum. This pathway allows for greater access to the AP curriculum The Hill offers.

Integrated Math The fall of 2016 marked the introduction of an Integrated Math curriculum. The traditional Algebra 1–Geometry–Algebra 2–Pre-Calculus curriculum is being replaced with a sequence of Integrated Math (IM) courses. Much of the same material will be covered, but in a different order that enables instructors and students to draw together important common themes. There will be an increased emphasis on statistics, critical reading, analysis, and coding as instructors strive to expand students’ understanding of what it means to do mathematics. These courses are student-centered and explore a diverse array of learning experiences. As always, students will be placed at the appropriate level for their mathematical development, keeping them challenged but not overwhelmed.
Computer Science | Computer Science --a field that combines aspects of science, math, engineering, and art--  involves the representation and transformation of information to solve problems using computing systems. It is interdisciplinary, touching upon every human field or endeavor, and ranges from highly theoretical constructs to practical concrete applications that directly affect people’s lives.

The Hill’s Computer Science course offerings range from Digital Media Arts and Design and Web Design (two offerings that also earn Art credit) through Robotics and classes in Programming (Intro to CS using Python, AP Computer Science A Programming, AP Computer Science Principles, Data Structures and Algorithms, and CS Advanced Seminar). These courses help students to focus on computational thinking and problem solving—creating computer models that digitize and transform information.

Afternoon TechTime Afternoon TechTime is an opportunity for students to work on group and/or individual projects involving technology applications. From robotics to environmental projects to writing apps, TechTime is a place for students to put technology to work.

Digital Arts and Electronic Media Arts and Design Fostering creativity and providing hands-on, project-based learning are the key goals of The Hill’s digital arts and animation courses. Students learn to navigate programs such as Adobe Photoshop, Illustrator, InDesign, Bridge, and After Effects. At both the introductory and advanced levels, students conceive of and create digital works of art, develop critical thinking skills, and conduct research on topics related to technology in the arts. For students interested in video production, the Jon Silverstein ’09 Media Studio consists of a 20’ broadcast quality video production trailer and a separate television studio.

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